Half Life Source Content Gmod Download Non
/d/ - Drawn - Why has no one started a thread on pregnant source film maker pics and vids? They are everywhere. Ill start one! (Unless one exists and i didnt know.). Dec 24, 2015 - 7 min - Uploaded by Eddie O'Neilhls-realcontent-0.1 Download b393d7gct3f9s31/hls. From this page you can download pre-made game content addons for various Valve games compatible with GarrysMod. This content is updated very rarely (repacked, re-uploaded), but it should contain most if not all materials anyway. To make the packs work with Garrysmod13 (Latest. Counter Strike: Source.
BEFORE COMMENTING:These models and sounds will replace the stock HL:S content. I will not change or 'fix' this. I WILL NOT make playermodels of these models. I CAN NOT AND WILL NOT make these NPCs or SNPCs.
To use them properly as NPCs, you need Half-Life: Source installed and mounted into Gmod. Content packs will not fix this. DO NOT tell me to port over other HD models from HL:S or any GoldSrc game. Crosscurrents Reading In The Disciplines Pdf Viewer.
All of the models from the HD content pack for HL:S are in this mod. I WILL NOT make SWEPs.
Those already exist, and this pack will most likely replace models and sounds that some of those mods use, so this mod improves other mods as well. Basics of What is in this Pack:- All HD HL:S sound effects (which is just weapon sounds.?) - Alien Grunt - Bullsquid - *Crossbow Bolt - Human Grunt w/ Bodygrouped heads & weapons & 2 Skingroups - Barney (Security Guard) - **Gman - Headcrab - Houndeye w/ 3 Skingroups for eye - Islave (Vortigaunt) - Scientist w/ Bodygrouped heads & syringe & 2 Skingroups - *Bullet Shell & Shotgun Shell - *Weapon Viewmodels, Worldmodels, & ammo pickups - Zombie * = Effect ** = Not an NPC by default & is an effect by default. Changes I Made:- Renamed 'gman.mdl' to 'hl1gman.mdl' as to not cause conflicts with existing content. Gmod already did this by default with the non-HD models. - Renamed 'barney.mdl' to 'hl1bar. Driver Via Vt82c693a Apollo Pro 133. mdl' for the same reason as Gman. - Renamed 'headcrab.mdl' to 'hl1hcrab.mdl' for the same reason as Gman. - Renamed 'crossbow_bolt.mdl' to 'crossbow_bolt_hl1.mdl'.
I did this because the fired bolt/arrow did not match what was being fired in the viewmodel. - Copied 'w_squeak.mdl' and renamed copy 'w_squeak2.mdl' to replace a second non-HD snark model. Snark NPCs used the non-HD model.
This fixes it. Bugs That Are Not My Fault Or Problem:- Weapon viewmodels & worldmodels are included, so HL:S (not OP4) SWEP packs may use the new models. - Barney & the headcrab will be seen as 'barney.mdl' and 'headcrab.mdl' by PhysInfo and the Physgun Info Monitor addons. I tried to fix this, but it didn't work. - The headcrab and houndeye models appear to be the default ones with better normalmaps/bumpmaps.